Welcome to OpenTribes Trac

OpenTribes aims to be a recreation of the 1998 first person shooter "Starsiege: TRIBES" created by Sierra. The ioQuake3 engine will be used for this project, due to its low hardware requirements, portability, and of course, the fact that it is open source under the GNU GPL (and as such, this project will also be GPL licensed)

Initially we will be using the assets (maps, sounds, models, textures, etc) from OpenArena until some more relevant to this project can be created. If/when assets specific to this project are obtained/created they will also be licensed under the GNU GPL.

This project is in its very early stages, essentially nothing has been done yet as I'm still planning how the various aspects of Tribes will be implemented in ioQuake3.

Game Features and proposed implementation:

  • Flight:
    • This should be relatively simple, perhaps using code from spectator mode, but retaining gravity and other physics.
      • Done, physics probably need some tweaking (IMO gives too much upwards speed at the moment)
  • Weapons
    • Classic Tribes weapons such as the disc launcher, plasma launcher and friends. Shouldn't be too hard, weapons beyond the base ones may be later implemented as optional mods.
  • Base building:
    • Perhaps code from Tremulous could be reused for creating destructible objects during a game.
  • Vehicles:
    • Unsure as to how this could be accomplished

Obviously there is much work to be done, and any help with either engine coding, asset creation, or anything else that could assist this project would be greatly appreciated.

Regards,
Jack "jscinoz" Coulter